COMMUNITY RULES
ARENACTIVE exists to help you find decent people to play with quickly. The rules are simple: do not make the service worse for others, do not turn communication into harassment, and do not use ARENACTIVE for spam, scams or bypassing safeguards.
ARENACTIVE is still in closed testing. Before a public commercial launch, this area will be completed with the operator's legal identity and a dedicated public contact for privacy requests. The retention, security, account-deletion and moderation rules below describe the current system.
01 RESPECT OTHER PLAYERS
Targeted harassment, threats, hate speech, sexual harassment, stalking and sustained humiliation are not allowed. Competitive emotion and disagreement are fine until they become repeated abuse or pressure against a person.
- Do not chase a player across lobbies, DMs or friend requests after a clear refusal.
- Do not impersonate an administrator, moderator or another player.
- Do not use profile names, bios or messages as a tool for harassment or provocation.
02 SAFETY AND PRIVATE INFORMATION
Do not publish another person's passwords, tokens, home address, phone number, documents or other private information without permission. Never ask players to give you their ARENACTIVE, Steam or other service credentials.
- Phishing, malware links and account-stealing attempts are prohibited.
- Do not threaten to expose private information or organise doxxing.
- Do not distribute unnecessary suspicious links or files through ARENACTIVE.
03 NO SPAM OR SCAMS
ARENACTIVE's anti-flood limits protect the service, but being below a technical limit does not automatically make behaviour acceptable. Mass friend requests, invites, repeated identical DMs, lobby join/leave loops and automated requests can still be abuse.
- Financial scams, stolen-account sales and deceptive schemes are prohibited.
- Do not bypass rate limits, blocks or security controls.
- Do not use ARENACTIVE to scan, overload or attack third-party servers.
04 FAIR PLAY AND THIRD-PARTY SERVICES
ARENACTIVE helps players meet and move into a game, but it does not control the rules of CS2, Minecraft, SA-MP, Steam or other external services. Their rules apply in addition to ARENACTIVE's rules.
- Do not distribute cheats, malicious mods or account/server compromise instructions through ARENACTIVE.
- Do not organise attacks against game servers or players.
- ARENACTIVE is not a tool for bypassing a ban or restriction imposed by another platform.
05 LOBBY OWNER POWERS
The creator or current owner of a lobby may remove a member from that lobby without giving a reason. This is a local decision for that specific lobby, not a ARENACTIVE account ban.
- A removed player cannot rejoin that same lobby.
- The exclusion does not automatically carry into a newly created lobby.
- Lobby owners cannot ban or punish an account across ARENACTIVE; only moderation/administration can do that.
06 MESSAGES, VOICE AND BLOCKS
Direct messages are available only between accepted friends. A user can block another player, which restricts social actions between those accounts. ARENACTIVE does not record or store voice audio.
- Do not evade a block through new accounts or other ARENACTIVE communication paths.
- A specific text message can be reported for moderation review.
- Do not abuse reports as a pressure tactic against another player.
07 REPORTS AND MODERATION
A moderator or administrator may review a report, close a problematic lobby or restrict an account when rules or security are violated. Significant administrative actions are recorded in a temporary audit log.
- Reports must be submitted in good faith about real events.
- Knowingly false mass reports can themselves be treated as abuse.
- Action depends on severity and repetition and may include restriction or suspension of an account.
08 THE MAIN RULE
If conduct clearly harms other players, threatens security or abuses ARENACTIVE for a purpose it was not built for, the absence of a line naming that exact tactic does not make it permitted. Moderation may consider context and act within the service's capabilities.